World War Z Classes Skill Unlocks List
World War Z pits you and your friends against hordes of zombies as they attempt to overrun and kill you. To give you and your friends an edge over the walking dead, each member should be using different classes and their associated skills. To keep you informed on each class, check out all World War Z classes skill unlocks below.
World War Z Classes
Within World War Z there are a total of six classes for players to spec their characters into. Each class is designed around different skills and they bring unique attributes to the battlefield. The classes in World War Z are:
- Gunslinger.
- Hellraiser.
- Medic.
- Fixer.
- Slasher.
- Exterminator.
Within each class there are thirty skills for you to unlock as you play the game as that class. So a Gunslinger earns XP associated with the Gunslinger class. For completing levels you earn credits. These credits can be used to buy new weapons and unlock skills. To view each Class for yourself, access a match lobby then select Customize > Class. Here you will see every class and associated skill.
World War Z Class Unlocks
Now that I’ve given you an overview on the class system, let’s take a closer look at the different skills found within each class.
Gunslinger Class Level Unlocks
- Gimme a Reason (starting skill): “Start with Frag Grenades and Compact SMG. Movement has no effect on weapon accuracy, recoil effect also reduced.”
- Fire in the Hole (starting skill): “Frag Grenade can kill 25% more targets (base: 14).”
- Impact Grenades (Level 2): “Frag Grenades explode on impact.”
- Power Nap (Level 3): “Unequipped weapon automatically reloads after 10 seconds.”
- Swapping Mags! (Level 4): “Reload speed increased by 25% on all weapons.”
- Front Line Supply (Level 5): “Headshots made with primary or secondary weapons automatically restore 5% rounds to the magazine.”
- Adrenaline (Level 6): “Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds.”
- Heavy Metal (Level 7): “Start with improved MAG5 Machinegun that deals 25% more damage, and has 25% more ammo. All MAG5 Machinegun pickups also improved.”
- Gunner (Level 8): “Start with Sporting Carbine PAC-15.”
- This is My Rifle (Level 9): “Start with ARK-103 Assault Rifle.”
- Seek and Destroy (Level 10): “All active special zombies within a radius of 20 meters will be automatically marked.”
- Bounty Hunter (Level 11): “Deal 25% more damage to special zombies.”
- Wheatgrass (Level 12): “Health increased by 25%.”
- Sleight of Hand (Level 13): “Switch weapons 50% faster.”
- Gun Fanatic (Level 14): “Draining primary and then secondary weapons’ magazines automatically reloads primary weapon.”
- Last Resort (Level 15): “While both primary and secondary magazines are dry you can do 2 more melee strikes without fatigue and damage 1 more target with each melee strike.”
- Rage Mode (Level 16): “When pinned down you will automatically rise up and push you attackers back (does not affect special zombies).”
- Welcoming Committee (Level 17): “Stationary machinegun ammo increased by 25% for all teammates.”
- S890 Shorty (Level 18): “Start with a S890 Shorty in your secondary weapon slot.”
- Senjata (Level 19): “Start with a Senjata PDW in your secondary weapon slot.”
- My Bad (Level 20): “Friendly fire damage to your teammates reduced by 50%.”
- Deep Pockets (Level 21): “Carried ammo capacity for primary and secondary weapons increased by 25%.”
- Desperado (Level 22): “Pistol damage increased by 25%.”
- Free Refill (Level 23): “Restore 1% of primary weapon ammo for each kill made with equipment.”
- Work Belt (Level 24): “Max number of Frag Grenades increased to 3.”
- Executioner (Level 25): “Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge.”
- Eagle Eye (Level 26): “50% chance to refill one Frag Grenade by killing special zombies with a headshot.”
- Annihilator (Level 27): “Primary, secondary and heavy weapons deal 15% more damage.”
- Switcheroo (Level 28): “Switching between primary and secondary weapons increases firearm damage by 25% for 3 seconds.”
- Thrifty (Level 29): “Reloading a weapon with less than 25% ammo in the magazine provides a 25% firearm damage boost for 5 seconds.”
- War Face (Level 30): “Killing 25 zombies in rapid succession grants 50% firearm damage boost to the entire team for 20 seconds.”
Hellraiser Class Level Unlocks
- Demoman (starting skill): “Start with C4, Shotgun and Hailstorm MGL.”
- Throwing Arm (starting skill): “Throw distance of a C4 increased by 50%.”
- Here Kitty (Level 2): “C4 will attract zombies for 5 seconds after being planted.”
- Not Today (Level 3): “You may become incapacitated 1 additional time before dying.”
- Welcome Mat (Level 4): “Claymores can kill 25% more targets (base:15). Start with Claymores.”
- Green Fingered (Level 5): “Planting speed of Claymores is increased by 50%. 10% chance to plant the Claymore at no cost to your equipment. Start with Claymores.”
- Welcoming Committee (Level 6): “Any mortar used by you or your teammates can kill 25% more targets (base: 40).”
- Unshakeable (Level 7): Self inflicted explosive damage is reduced by 60%.”
- Directed Blast (Level 8): “You deal 100% more damage to zombies with all explosives.”
- Nimble Thumbs (Level 9): “All shotguns’ reload speed increased by 50%.”
- Demolition Squad (Level 10): “Explosive equipment can kill 25% more targets. Applies for the whole team.”
- Bounty Hunter (Level 11): “Deal 25% more damage to special zombies.”
- Wheatgrass (Level 12): “Health increased by 25%.”
- Walk Softly (Level 13): “Start with S890 shotgun.”
- Tooled Up (Level 14): “Increase Claymore capacity to 4 and C4 capacity to 3.”
- Pickpocket (Level 15): “Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge.”
- I’ll Take That (Level 16): “Killing special zombies gives 25% chance to restore one equipment charge.”
- Free Refill I (Level 17): “Restore 1% of primary weapon ammo for each kill made with equipment.”
- Free Refill II (Level 18): “Each kill made with equipment restores 1 round to your primary weapon magazine.”
- Third Hand (Level 19): “Killing 15 zombies in rapid succession instantly reloads your primary weapon.”
- Hollywood (Level 20): “Explosive and fire damage dealt to your self and your teammates reduced by 30%.”
- Scorched Earth (Level 21): “Claymore and C4 explosions will set the nearby area on fire.”
- Deep Pockets (Level 22): “Carried ammo capacity for heavy weapons increased by 25%.”
- Hole Punch (Level 23): “Shotgun range increased by 50%.”
- Senjata (Level 24): “Start with a Senjata PDW in your secondary weapon slot.”
- Thumper (Level 25): “Start with a Thumper GL in your secondary weapon slot.”
- Heavy Rain (Level 26): “Start with improved Hailstorm MGL that deals 50% more damage, and has 50% more ammo. All Hailstorm MGL pickups for you also improved.”
- Knock Knock (Level 27): ” Start with a Breaching Charge.”
- Job Satisfaction (Level 28): “Killing 15 zombies in rapid succession grants temporary health boost.”
- Predator (Level 29): “Killing special zombies boosts firearm damage by 50% for 10 seconds.”
- Technician (Level 30): “C4, Claymore, Landmines and MGL can kill 25% more targets.”
Medic Class Level Unlocks
- Booster Shot (starting skill): “Start with a Stim Pistol, Compact SMG and free Medkit. Using Medkit on a teammate will also apply 25% of its effect on you.”
- Doctor in the House (starting skill): “Medkits heal 10% more (base: 70%).”
- Triage (Level 2): “Apply Medkits 50% faster.”
- Sugar Coated (Level 3): “Healing a teammate with a Medkit also grants them a temporary health boost.”
- Patch Up (Level 4): “Restore 30% health to teammate after reviving them (base: 20%).”
- Paramedic (Level 5): “Revive speed increased by 50%.”
- Pick Me Up (Level 6): “Any teammate revived by you will gain a temporary health boost.”
- Big Pharma (Level 7): “Max number of Stim Pistol charges increased to 4.”
- Painkiller (Level 8): “Stim Pistol gives 25% more temporary health and its effects last 50% longer.”
- Empathy (Level 9): “Using the Stim Pistol on a teammate will also apply 50% of its effect on you.”
- Tenacity (Level 10): “All incapacitated team members will stay alive for 30% longer (base: 40 seconds).
- Second Wind (Level 11): “25% chance to regain 25% health and keep going instead of becoming incapacitated (cooldown 60 seconds).”
- Wheatgrass (Level 12): “Health increased by 25%.”
- Navy Seal (Level 13): “Start with SMG TMP5.”
- Efficiency (Level 14): “25% chance of using a Medkit without depleting your supply.”
- Good Karma (Level 15): “Using Medkit on a teammate will also apply 50% of its effect to you.”
- Combat Medic (Level 16): “Killing 15 zombies in rapid succession gives 10% chance to receive a Medkit.”
- Free Hugs (Level 17): “25% chance of using the Stim Pistol without depleting its charge.”
- Pickpocket (Level 18): “Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge.”
- I’ll Take That (Level 19): “Killing a special zombie gives 50% chance to restore one equipment charge.”
- Fighting Chance (Level 20): “Using the Stim Pistol on a teammate who is pinned will get them to their feet.:
- Forgive and Forget (Level 21): “Friendly fire damage reduced by 25% for all team members.”
- In the Zone (Level 22): “Using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds.”
- Fighting Fit (Level 23): “Firearm damage increased by 25% when your whole team have more than 50% health.”
- Battle Surgeon (Level 24): “Stim Pistol heals 10% of health in addition to the boost effect.”
- What Was in That? (Level 25): “Stim Pistol effect gives 4 additional melee strikes without fatigue for 20 seconds.”
- Secret Ingredient (Level 26): “Stim Pistols grants additional masking effect lasting 5 seconds.”
- Lobotomy (Level 27): “Restore 2 rounds in magazine for each headshot made with SMG.”
- Swapping Mags! (Level 28): SMGs’ reload speed increased by 25%.”
- Adrenaline (Level 29): “Reload speed increased by 50% when health is below 25%.”
- Doctor’s Bag (Level 30): “Medkits used by you and your teammates restore 10% more health.”
Fixer Class Level Unlocks
- Mule (starting skill): “Start with Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates.”
- Kickback (starting skill): “When a teammate uses your Supply Bag there is a 20% chance you will also gain explosive ammo.”
- Armory (Level 2): “Using a Supply Bag gives a 15% chance to restore one equipment charge.”
- Paramedic (Level 3): “Revive speed increased by 50%.”
- Night Owl (Level 4): “Masking Grenades grant an additional temporary health boost. Start with Masking Grenades.”
- Side Effects (Level 5): “Masking Grenade gas is lethal to zombies. Start with Masking Grenades.”
- Stand by Me (Level 6): “Increase firearm damage by 50% for 10 seconds when reviving or unpinning a teammate.”
- Knock Knock (Level 7): “Start with a Breaching Charge.”
- Give ’em Hell (Level 8): “Reviving a teammate grants explosive ammo for both of you.”
- Cloakroom (Level 9): “Revive a teammate grants masking effect for 3 seconds for both of you.”
- Please Stand Up (Level 10): “If everyone in a team is incapacitated or pinned by a zombie then the Fixer is able to stand up.”
- My Round I (Level 11): “Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates.”
- Wheatgrass (Level 12): “Health increased by 25%).
- Gunner (Level 13): “Start with Sporting Carbine PAC-15.”
- One for the Road (Level 14): “Max Masking Grenady capacity increased to 2 and Supply Bag capacity to 2.
- Pickpocket (Level 15): “Kill 15 zombies in rapid succession for a 25% chance to refill your equipment by one charge.
- Scavenger (Level 16): “25% chance to restore one equipment charge by killing a special zombie.”
- Instant Replay (Level 17): “Anyone that uses your Supply Bag restores 20% of their primary weapon ammunition (base: 10%).”
- Under the Table (Level 18): “Anyone enter Masking Grenade gas cloud restores 20% of primary weapon ammo.”
- Go Get ‘Em (Level 19): “Reviving a teammate will restore 15% of primary weapon’s ammunition for you and your teammate.”
- Efficiency (Level 20): “Supply Bag contains 25% more explosive ammo. Masking Grenade effect duration increased by 5 seconds.”
- Lightning Hands (Level 21): “All semi automatic rifles’ reload speed increased by 25%.”
- Power Shot (Level 22): “All semi automatic rifles gain increased penetration.”
- Casull 6 (Level 23): “Start with a Casull 6 in your secondary weapon slot.”
- Fourth of July (Level 24): “Supply Bag contains 25% more explosive ammo (base 20% of primary weapon ammo).”
- Shadow Walker (Level 25): “Masking Grenade effect duration increased by 3 seconds (base 6 seconds).”
- Darkness Falls (Level 26): “Masking Grenade gas cloud duration is increased by 3 seconds (base 5 seconds). Start with Masking Grenades.”
- My Round II (Level 27): “Increase carried ammo capacity for heavy weapons by 10% for all teammates.”
- Bandolier (Level 28): “Mortar and Stationary machingun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team.
- The Big Five 0 (Level 29): “Start with improved BF25 Payload Rifle that deals 25% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved.
- Corporate Power Nap (Level 30): “Unequipped weapon automatically reloads every 10 seconds for al teammates.”
Slasher Class Level Unlocks
- Shock Troops (starting skill): “Start with Stun Gun and Compact SMG. Perform additional melee strikes before becoming tired (2). Melee strikes damage tow targets instead of one.
- Crowd Control (starting skill): “Push radius from melee attacks increased by 50%.”
- All Elbows (Level 2): “Movement speed penalty when zombies are very close reduced by 100%.”
- Rooted (Level 3): “The number of zombies requires to pin you down is increased from 8 to 12.”
- Juiced Up (Level 4): “Stun Gun effect duration increased by 100%”
- Zeus (Level 5): “Increase Stun Gun range by 50% and target count to 20 (base range: 12m, base target count: 15).”
- High Voltage (Level 6): “Stun Gun damage increased by 100%.”
- Bullet-dodger (Level 7): “Take 90% less friendly fire from bullets while performing melee attacks.”
- Nimble (Level 8): “Take 50% less damage while performing melee attacks.”
- With My Last Breath (Level 9): “Melee strikes damage 1 more target when health is below 25%.”
- Slice and Dice (Level 10): “You and all teammates can perform more melee strikes (+2) before becoming tired.”
- Trophy Hunter (Level 11): “Deal 25% more damage to special zombies.”
- Wheatgrass (Level 12): “Health increased by 25%.”
- Silent Killer (Level 13): “Start with an TMP5 SMG with silencer upgrade.”
- Vigour (Level 14): “Killing 10 zombies in rapid succession with a melee weapon grants temporary health boost (cooldown 30 seconds).”
- Cloak and Dagger (Level 15): “Killing 10 zombies in rapid succession with a melee weapon grants a masking effect (cooldown 30 seconds).”
- Third Hand (Level 16): “Killing 10 zombies with melee attacks in rapid succession instantly reloads your primary weapon.”
- Shock Therapy (Level 17): “You will not become fatigued when melee attacking zombies electrified by the Stun Gun.”
- Heavy Metal (Level 18): “Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved.
- Battle Cry (Level 19): “Automatically stand up from being pinned after 5 seconds.”
- Executioner I (Level 20): “Perform 1 more melee strike before becoming tired. Melee damage increased by 50%.”
- Executioner II (Level 21): Perform 1 more melee strike before becoming tired. Melee damage increased by 50%.”
- Samurai (Level 22): “Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike 10 seconds.”
- Bloodlust (Level 23): “Killing special zombies with a melee weapon will increase firearm damage by 50% for 10 seconds.”
- Spare Batteries (Level 24): “Max capacity for Stun Gun charges increased to 4.”
- Pickpocket (Level 25): “Killing 15 zombies in rapid succession gives 25% chance to refill one charge to your equipment.”
- Loan Shark (Level 26): “Killing a special zombie gives a 25% chance to restore one charge to your equipment.”
- Flash Sale (Level 27): “Using the Stun Gun restores 1% of your primary weapon’s ammunition for every target you stun.”
- Swappin Mags! (Level 28): “SMGs reload speed is increased by 25%.”
- Adrenaline (Level 29): “Reload speed increased by 50% when health is below 25%.
- Blade Master (Level 30): “Melee strikes damage 1 more target.”
Exterminator Class Level Unlocks
- Firestarter (starting skill): “Start with Molotov and Shotgun. You deal 25% more damage to zombies during swarm attacks.”
- Pyromaniac (starting skill): “Molotov’s fire damage increased by 50%.”
- Hangover (Level 2): Molotov’s burn 50% longer.
- Crowd Control (Level 3): “Push radius from melee attacks increased by 50%.”
- Rage Mode (Level 4): “When pinned down you will automatically rise up and push your attackers back (does not affect special zombies).”
- All Elbows (Level 5): “Movement speed penalty when zombies are very close reduced by 100%.”
- Rooted (Level 6): “The number of zombies required to pin you down is increased from 8 to 12.
- Dragon Hide (Level 7): “Fire resistance increased by 90%.”
- Heavy Metal (Level 8): “Start with improved MAG5 Machinegun that deals 25% more damage, and has 25% more ammo. All MAG5 Machinegun pickups also improved.”
- Heavy Metal (Level 9): “Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved.”
- Bandolier (Level 10): “Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team.”
- Deep Pockets (Level 11): “Carried ammo capacity for primary and secondary weapons increased by 25%.”
- Wheatgrass (Level 12): “Health increased by 25%.”
- Rifleman (Level 13): “Start with ARK-103 Assault Rifle.”
- Green Fingered (Level 14): “Planting speed of Claymores is increased by 50%. 10% chance to plant the Claymore at no cost to your equipment. Start with Claymores.”
- Fire Trap (Level 15): “Claymore explosions set fire to surrounding area. Start with Claymore.”
- Combat Engineer (Level 16): “20% chance to restore an expended Defense Kit.”
- Second Wind (Level 17): “100% chance to regain 25% health an keep going instead of becoming incapacitated (cooldown 120 seconds).”
- Job Satisfaction (Level 18): “Killing 15 zombies in rapid succession gives 100% chance to gain temporary health boost.”
- Cloak and Dagger (Level 19): “Killing 15 zombies in rapid succession grants masking effect for 3 seconds.”
- Hollywood II (Level 20): “Explosive and fire damage dealt to yourself and your teammates reduced by 50%.”
- Broad Shoulders (Level 21): “Heavy weapon ammo capacity increased by 25%.”
- Bullet Rain (Level 22): “All fully automatic weapons’ reload speed increased by 25%.”
- Third Hand (Level 23): “Killing 15 zombies in rapid succession instantly reloads your primary weapon.”
- Party at my Place (Level 24): “Maximum Molotov capacity increased to 3 and Claymore capacity to 4.”
- Pickpocket (Level 25): “Killing 15 zombies in rapid succession gives 25% chance to refill one charge to your equipment.”
- Thrifty (Level 26): “15% chance of using the Claymore or Molotov without depleting an equipment charge.”
- Know-How (Level 27): “Molotovs and Claymores can kill 25% more targets.”
- Hot Sauce (Level 28): “Molotov’s splash damage increased by 50%.”
- Ghost (Level 29): “Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned).”
- Daredevil (Level 30): “When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued is increased by 2.
That’s all the different skills available for each class in World War Z. Let me know which skills you think are the best in the comments down below. Also check out our other guides like how to access World War Z DLC and how to play with bots.