Crush Your Enemies … And Boredom
$2.47? What do I have to lose?
Thus launched my purchase of Crush Your Enemies. Bought on a whim, and played to kill boredom, this game is a big success. Is it the best game I have ever played? Nope. Best game I played this year? Nope. Best game I played today? Yup.
Crush Your Enemies is straightforward, but filled with challenging elements. I got a strong vibe from the game that reminded me of Lemmings. If you recall that old treasure, it was about directing your mindless minions to accomplish tasks. In Crush your Enemies, the task is to (obviously) crush your enemies.
There are 3 objectives to every mission and they can be quite challenging. Accomplishing each objective leads to an impaled head on a spike, which made me more eager than usual to impale some heads.
The dialogue for the storyline is absurd, and occasionally enjoyable. The developers have one note to play, and they have pounded on it. Reading the back and forth between characters is typically unbearable and unfulfilling, but occasionally something sticks out as a winning line. The plot is about as ludicrous as the dialogue, but hey! That is what the developers were going for.
I logged 6.5 hours into the game, and I am about done. I am over halfway through the campaign, but I feel I have enjoyed the game mechanics as much as I can. Each mission is much like another. The game does involve an interesting resource system though, which at times can require some masterful balancing. While resource balancing intrigues the part of my brain that loves efficiency, the repetitiveness has led me to hang up my barbarian hat.
I guess for the near future I have had my fill of conquering and impaling my enemies.
This article was submitted by @HamFiddler via the Article Submission page.
Now we know how Ham Fiddler spends his time, when he is not Fiddling his ham.
Maybe I should Facebook Live my day so you can understand the scope of the Ham life
I feel like it would mostly be you hiding from your boss and gaming…