Cuphead Boss List

Inkwell Isle I (5 bosses)

  • The Root Pack
  • Goopy Le Grande
  • Hilda Berg
  • Cagney Carnation
  • Ribby and Croaks

Defeating all 5 Inkwell Isle I bosses unlocks the A Walk in the Park achievement.

The Root Pack

Difficulty: Normal

Location: The Root Pack is immediately accessible as soon as you begin the game. Make your way across the bridge and head down from Porkrind’s Emporium to find this boss in the garden.

The Root Pack boss fight consists of three phases: potato, onion, and carrot.

Phase 1 (Moe Tato): The potato shoots four projectiles at you while staying stationary. This phase simply requires jumping over the projectiles (pink worm can be parried).

Phase 2 (Weepy): The onion sits in the middle of the screen and cries. Avoid the falling tears while dealing damage (pink tears can be parried).

Phase 3 (Psycarrot): The carrot is the final and most difficult form. In carrot form, the boss shoots homing carrots as well as sonic waves. Avoid all the projectile and target the carrot. Defeating the carrot, complete the boss fight.


Goopy Le Grande

Difficulty: Normal

Location: Head directly North of the shop and you will see a bunch of shaking trees. Inside these trees is Goopy Le Grande.

The Goopy Le Grande fight consists of three stages: small slime, big slime, and tombstone.

Phase 1 (Small Blob): Sees Goopy as a small blob that bounces around the screen. In this state, Goopy has a single wind up attack which can be dodged by ducking.

Phase 2 (Big Blob): Goopy becomes larger and pretty much retains the same moves as the smaller version. In this form, Goopy’s attack is replaced with a punch (use crouch like in the first phase).

Phase 3 (Tombstone): Goopy becomes a Tombstone. Goopy no longer bounces around the screen, but rather horizontally in the background. Goopy will stop intermittently and fall on you (dash to avoid this attack). In this phase, you need to focus the face on the tombstone to do damage.


Hilda Berg

Difficulty: Hard

Location: After beating Goopy, you will open a path to reach an observatory on a hill. This is where you will find Hilda Berg.

Hilda Berg is a pretty tough fight. She features numerous phases and takes a lot longer to complete than previous fights up to this point. This fight also features a number of adds which consistently spawn. These adds are either green blimps or purple blimps. The color of the blimp denotes the attack they use: green equals four shots and purple equals one shot (sometimes the shot is pink).

Phase 1 (Hilda Berg on Unicycle): When you begin the fight against Hilda Berg, she is riding on a unicycle. In this form Hilda Berg has a couple of attacks. The first attack is a laugh (HAHA) which sends the letters across the screen at you. The second attack is a dash (she inflates and then dashes to the left side ending up off the screen). The last attack is a tornado she sends at you. Once you deal enough damage to Hilda, she dashes off screen and then returns to her starting position to trigger phase 2.

Phase 2 (Astrology Signs): When Hilda dashes off screen then moves back on screen and morphs into an astrology sign. We can tell which character will be summoned depending on the star pattern Hilda leaves behind. In total there are three possible summons: Taurus, Gemini, and Sagittarius.

  • Taurus: A large bull. Attack is a charge towards you (can tell when it will happen by the mooing audio cue).
  • Gemini: Twins. Attack is a summon of a floating orb that shoots in either clockwise or counterclockwise direction.
  • Sagittarius: Zeus with a bow. Attack shoots an arrow and 3 tracking stars.

Defeating phase 2 returns phase 1 back to the screen. You will have to repeat the process twice (phase 1 + phase 2) before phase 3 triggers.

Phase 3 (Moon Hilda): Moon Hilda is the final phase in the Hilda Berg boss fight. During the fight, stars float by which deal damage if you run into them. Alongside the stars, UFOs float from the right to left side of the screen and shoot laser beams down at you. Besides these two environmental hazards, Hilda only has one attack in Phase 3 which is a limited range dash (her face extends towards you).


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Cagney Carnation

Difficulty: Normal

Location: Make your way around the water to the right of Goopy Le Grande. Head past the npc by the forest and you will see a patch of flowers. interact with the flowers to reach Cagney Carnation.

Cagney Carnation is a giant flower that appears to like dancing. There are two real phases to this fight:

Phase 1 (Happy Cagney): In phase 1 of the Cagney Carnation fight, the boss has a number of attacks. The first attack is a dash/stretch across either the top half of the screen or the bottom half of the screen. The second attack in this phase is shooting seeds into the air. These seeds hurt if they hit you and also plant themselves in the ground creating environmental hazards. The other attacks are shot out directly level with the floating platforms and include a floating disc as well as three seeds.

Phase 2 (Angry Cagney): In phase 2, Cagney gets angry. In this phase, you need to stay on the floating platforms as the floor is covered in roots. Cagney will send roots up through the floating platforms (look for the roots to attach themselves to the platforms before the attack initiates). Besides this attack, Cagney also shoots small flowers at you.


Ribby and Croaks

Difficulty: Normal (Facing 2 Enemies)

Location: To the South of the shop you will see a moored boat. Ribby and Croaks are on the boat.

Ribby and Croaks serve as our first introduction to fighting multiple bosses as once. Luckily for us, the battle itself works very much like a single boss battle. There are three distinct phases to this fight:

Phase 1 (Ribby and Croaks together): In phase 1, Ribby and Croaks stand together on the right side of the screen and take turns attacking. Croaks (tall one) sends out flaming bugs into the top of the screen;  Ribby (the heavy frog) sends out flying punches that need to be jump and crouch dodged. Once enough damage is done, Ribby will roll to the left side of the screen to start phase 2.

Phase 2 (Ribby and Croaks separate): In phase 2, Ribby and Croaks separate to the left and right sides of the screen. Croaks morphs into a fan that makes movement difficult, while Ribby sends out a bouncing ball. Once enough damage is done in phase 2, Ribby will roll over to Croaks and trigger phase 3.

Phase 3 (Slot Machine): The third phase see Ribby and Croaks turn into a slot machine. Here you will need to use the machine in order to do damage. Avoid the coins it shoots and wait for the handle to turn pink and then parry it. This determines the attacks you will be facing (you can deal damage to the machine at this point):

  • 3 x Bull: The machine sends out spiked platform that shoot flames either up or down.
  • 3 x Frog: The machine sends out spiked platforms that must be jumped on to avoid damage.
  • 3 x Tiger: The machine sends out spiked platforms that juggle balls.

This concludes our guide to the bosses of World 1 in Cuphead. The early bosses in the game serve as a good tutorial for what you can expect in the coming worlds. Head to the next page to learn about the 5 bosses you will fight in Inkwell Isle II.

Check out our Cuphead guide

Our Cuphead boss list is continues on the next page. Let me know if I made a mistake in The Pit below.

enricofairme

Starting the site back in 2016, Eli has poured blood, sweat and tears into making HtR a premiere spot for neckbeards and nerds alike.

14 responses

  1. Diamond says:

    umm I didn’t see it yet.

  2. holypotato says:

    moe tato shoots worms not snkes!

    -i know the irone with my name fellas

  3. holypotato says:

    moe tato shoots worms not snakes!

  4. brayden says:

    I want to beat the game pls help me

  5. brayden says:

    do you guys know all of the bosses I do because I want to beat them

  6. brayden says:

    I want to beat the BOOOOOOOOOOOSES

  7. brayden says:

    I wish I could beat the game

  8. Anomyous says:

    ACTUALLY, horse beppi has tho attacks!!

  9. Anonymous says:

    On Moe Tato if you stay in the bottom right corner you can avoid all attacks, I believe.

  10. Honk the Helpful says:

    Okay, here I go: Ribby and Croaks* the tall one is Croaks, heavy is Ribby, root pack is: Moe Tato, Weepy And Psycarrot, Gobstopper is Will E. Gobston, candy corn is Krunchy Cornell, cupcake is Cherrybomb Chuck, gumball machine is Bobby Bulk and waffle is Sir Waffington III. You put baron Von BON Bon once, baroness. Small wally is his son. Phantom express bosses as you may think: the Blind Specter, T-bone, Blaze Brothers And head of train. King dice bosses: 1: Tipsy Troop 2: Chips Bettigan 3: Mr. Wheezy 4: Pip and Dot 5: Hopus Pocus 6: Phear Lap 7: Pirouletta 8: Mangosteen 9: Mr. Chimes, fun fact, two other king dice bosses were cut, Light and Pachinko. Other cut bosses are: Betty Beet from root pack -a beetroot replaced by Weepy the onion-, Second goopy le grande, M.Fang -old bat devil-, Jelly the octopus from a cut zeppelin level, Giant spider from the same removed level and a shadow that could just be chandelier! Thank you and here is a link for more cut content: http://cuphead.wikia.com/wiki/Unused_and_Reworked_Content !

  11. Siem says:

    Bro. If you use your drop bombs in the last stage of the Wally Warbles- fight, you don’t even need to shoot the heart. To me, after Baroness von Bon Bon, this was the easiest fight.

  12. Josh says:

    Wow. Thanks for doing this guys. This list helped me a lot.

  13. Jimmy says:

    Holy crap. Do you not pay any attention to the context of the boss fights? It’s not an homage to Anime.

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