Cuphead Walkthrough Guide
The Basics
Before diving head first into this rather difficult indie game, I thought we could take some time to get to know the basics. Cuphead features very few mechanics, but what is in the game is very important to master. Learn the Cuphead basics and you will have success in facing off against some of the harder bosses in the game.
Mechanics
The most important part of Cuphead is the game’s mechanics. When you start your Cuphead adventure, you have the option of running through the tutorial. This tutorial is accessed by interacting with the blank canvas/notepad on the old teapot’s table. I highly recommend taking the couple minutes to familiarize yourself with the game’s mechanics as it will help you a ton down the road. I’m gonna drop the various controls below:
- Crouch = Hold Down
- Jump = Tap A for short jump; hold A for high jump
- Dash = Y (can be used with jump to cross larger gaps)
- Descend = Down + A
- Shoot = X; Hold RB + X to remain stationary (better aiming)
- *PARRY SLAP (Important) = Press Jump then press jump again (Parry only works with PINK objects; not everything can be parried)
- EX Move = B (Build up special) * Special is denoted by the playing cards beside your health
Combat
The majority of Cuphead revolves around combat. As Cuphead is side scrolling shooter, you can expect to do a ton of shooting. Combat comes in many shapes and forms, but follows a familiar framework. Shoot enemies before they shoot you and utilize your dodge/defense as much as possible. If you do get hit, you will lose one point of HP. Losing all HP results in a death which starts the level over from the beginning.
You start off Cuphead with very limited items and weapons at your disposal. However, once you collect enough coins, you can shop for new items which range from passive abilities to new ‘guns’. These items change how you can approach combat situations.
Cuphead Overworld
Cuphead utilizes an overworld system that is reminiscent of games like Super Mario World. In the overworld of Cuphead, you are able to walk around and talk to npcs; shop, or access the different levels of Cuphead.
The first type of level is called the ‘Run and Gun’. In these levels, your goal is to get from point A to point B without dying (if you die you start the level over). Along the way you can collect coins (usually 5 per level), which can be used at the shop. You will know when there is a Run and Gun mission in the world, by the red dot that signifies that type of level.
The other type of level you will face is the ‘Boss Level’. These levels have one sole purpose: for you to fight a boss. Boss levels are typically denoted by the various ‘scenery’ you will see throughout the overworld. One way of knowing it is a boss level is that the item (say a tree or an observatory) will shake ever so slightly. Walk up to the item to interact with it to access the boss level.
Beating levels clears new paths in the overworld and allows you to reach places you normally couldn’t. Overall there are 3 Worlds and a Finale for you to explore.
Seeing Pink
A major mechanic in Cuphead is the Parry mechanic. This mechanic can be used on things that are pink. As you play more, you will begin to realize that bosses shoot off various types of pink projectiles. These projectiles can be parried and should be utilized for their special meter filling effect.
Ex:
When you fill up one card in your special meter either by simply attacking with X or parrying, you will be able to use your shots EX. This is basically a harder hitting variant on the shot type you are using. Different shots have different Ex.
Super:
In World 1, you will complete what is called a Mausoleum challenge. This will unlock the Super ability. A Super is a special ability that either does tremendous damage, or helps aid in survivability. To use a Super ability, fill up your special meter (5 cards) and then press B.
This concludes our look at the basics of Cuphead. From here we will head into the actual game itself. Arm yourself with the knowledge on this page and you will find Cuphead is much easier then people are making it out to be.