The Dark Pictures Anthology: Man of Medan An Escape Guide
After moving the box and entering the corridor, Fliss, Julia, and Alex will attempt to escape. This starts the new chapter called An Escape. Consult our An Escape guide below to find all collectibles and give the best responses.
Notes:
- There are five collectibles in this chapter:
- Secret #14: Guard Duty Roster.
- Secret #45: Private Reed’s Letter.
- Secret #7: Engineer’s Logbook.
- Secret #11: Journal.
- Black Framed Picture #2: In the Offing.
- Choices made in this chapter do impact the outcome of the game.
- This guide is for the best ending where everyone survives.
- This article is part of a bigger everyone survives guide.
An Escape – Alex
In the corridor you really only have one way you can go. Follow the path and collect the various collectibles along the way.
Collectible: Secret #14: Guard Duty Roster
As soon as you take control of Alex head into the room on your left. Inside you will find this collectible.
Collectible: Secret #45: Private Reed’s Letter
Continue down the corridor until you see Julia standing in front of a door. Go in the door to the left here into the washroom. Make your way to the stalls and you will find this collectible on the ground.
Collectible: Secret #7: Engineer’s Logbook
Make your way forward along the metal walkways until your reach Fliss. You will enter a Bunk Room. Leave through the left exit and walk onto the walkway over to the wood desk. Grab the Engineer’s Logbook off the desk and read it. Turn pages to unlock.
Collectible: Secret #11: Journal
Make your way along the metal walkway into the bunk room. On the left side of the bunk room you will find the Journal. You need to turn the pages to unlock this collectible.
Collectible: Black Framed Picture #3: In the Offing
After you walk across the metal walkway you will enter a bunker room. In a corner of the bunk room on a shelf is the Black Framed Picture #2: In the Offing.
Once you’ve grabbed all the collectibles make your way out of the bunk room using the far right exit.
- DUBIOUS: “We need to be careful”
- WARN FLISS
No matter what you do in this chapter Fliss will always be taken by the pirates. Once Fliss is taken the chapter ends and Caskets begins.