Update Changes Weapon Balance in DOOM

A new update has been released for DOOM courtesy of Betheseda. The purpose of this update was

Rebalancing of some multiplayer weapons based on your feedback: the Combat Shotgun, Super Shotgun, Plasma Rifle, Heavy Assault Rifle, and Chaingun.

A full list of all the weapon tweaks can be found here or below:

Combat Shotgun and Super Shotgun

We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.

Chaingun

The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.

Plasma Rifle

Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.

Heavy Assault Rifle

Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats.

 

Thoughts on the new tweaks? Any weapons you love? Let me know in the Pit. 

enricofairme

Starting the site back in 2016, Eli has poured blood, sweat and tears into making HtR a premiere spot for neckbeards and nerds alike.

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